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-
- ; Modifying this file:
- ; You should not modify this file except to make bugfixes or
- ; for other "maintenance". If you want to make custom changes
- ; you should create a new datadir subdirectory and copy this file
- ; into that directory, and then modify that copy. Then use the
- ; command "rulesetdir <mysubdir>" in the server to have freeciv
- ; use your new customized file.
-
- [datafile]
- description="Cities data for Freeciv"
- options="1.9"
-
- ; A specialist is a city citizen who is not a tile worker. Usually the
- ; player can control what specialist each citizen is, so long as the
- ; requirements for that specialist are met.
- ;
- ; Below are the entries for the specialists, one per specialist type.
- ; The tag name (in [specialist_*]) doesn't matter so long as it's unique.
- ; For each specialist the following fields may be set:
- ;
- ;
- ; name = name as seen by user
- ; short_name = one-character "short name" used (for instance) in cityrep
- ; reqs = requirements to have the specialist pick (see
- ; effects.ruleset and README.effects for help on requirements)
-
- [specialist_elvis]
- name = _("elvis")
- short_name = _("?Elvis:E")
- reqs =
- { "type", "name", "range"
- ; Nothing
- }
-
- [specialist_scientist]
- name = _("scientist")
- short_name = _("?Scientist:S")
- reqs =
- { "type", "name", "range"
- "MinSize", "5", "City"
- }
-
- [specialist_taxman]
- name = _("taxman")
- short_name = _("?Taxman:T")
- reqs =
- { "type", "name", "range"
- "MinSize", "5", "City"
- }
-
- [parameters]
- add_to_size_limit = 8 ; cities >= this cannot be added to.
- angry_citizens = 1 ; set to zero to disable angry citizens
- celebrate_size_limit = 3 ; cities >= can celebrate
-
- changable_tax = 1 ; set to zero to disallow changing of tax rates
-
- ;forced_science = 0 ; set these fields when changeable_tax is turned off
- ;forced_luxury = 100
- ;forced_gold = 0
-
- ;
- ; City styles define the way cities are drawn
- ;
- ; graphic = group of tiles to use, see cities spec for
- ; more info on city tiles
- ; citizens_graphic = group of citizens tiles to use, see citizens/small
- ; spec for more info on citizens tiles
- ; reqs = requirements for this city style (see README.effects)
- ; replaced_by = which style replaced this one
-
- [citystyle_european]
- name = _("?citystyle:European")
- graphic = "city.european"
- graphic_alt = "-"
- citizens_graphic = "ancient"
- citizens_graphic_alt = "generic"
- ; No reqs
- replaced_by = "Industrial"
-
- [citystyle_classical]
- name = _("?citystyle:Classical")
- graphic = "city.classical"
- graphic_alt = "-"
- citizens_graphic = "ancient"
- citizens_graphic_alt = "generic"
- ; No reqs
- replaced_by = "Industrial"
-
- [citystyle_tropical]
- name = _("?citystyle:Tropical")
- graphic = "city.tropical"
- graphic_alt = "city.european"
- citizens_graphic = "ancient"
- citizens_graphic_alt = "generic"
- ; No reqs
- replaced_by = "Industrial"
-
- [citystyle_asian]
- name = _("?citystyle:Asian")
- graphic = "city.asian"
- graphic_alt = "city.classical"
- citizens_graphic = "ancient"
- citizens_graphic_alt = "generic"
- ; No reqs
- replaced_by = "Industrial"
-
- [citystyle_babylonian]
- name = _("?citystyle:Babylonian")
- graphic = "city.babylonian"
- graphic_alt = "city.classical"
- citizens_graphic = "ancient"
- citizens_graphic_alt = "generic"
- ; No reqs
- replaced_by = "Industrial"
-
- [citystyle_celtic]
- name = _("?citystyle:Celtic")
- graphic = "city.celtic"
- graphic_alt = "city.european"
- citizens_graphic = "ancient"
- citizens_graphic_alt = "generic"
- ; No reqs
- replaced_by = "Industrial"
-
- [citystyle_industrial]
- name = _("?citystyle:Industrial")
- graphic = "city.industrial"
- graphic_alt = "-"
- citizens_graphic = "industrial"
- citizens_graphic_alt = "generic"
- reqs = { "type", "name", "range"
- "tech", "Railroad", "Player"
- }
- replaced_by = "Modern"
-
- [citystyle_modern]
- name = _("?citystyle:Modern")
- graphic = "city.modern"
- graphic_alt = "-"
- citizens_graphic = "modern"
- citizens_graphic_alt = "generic"
- reqs = { "type", "name", "range"
- "tech", "Automobile", "Player"
- }
- replaced_by = "PostModern"
-
- [citystyle_postmodern]
- name = _("?citystyle:PostModern")
- graphic = "city.postmodern"
- graphic_alt = "-"
- citizens_graphic = "postmodern"
- citizens_graphic_alt = "generic"
- reqs = { "type", "name", "range"
- "tech", "Superconductors", "Player"
- }
- replaced_by = "-"
-